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Expanding our catalogue & capabilities
to bring the joy of “a new way to play” to the world

Representative Director,
Chairperson and President, Founder

Yuzi Tsutani

As Voltage marks its 20th anniversary on September 17 of this year, I am deeply grateful to all those who have supported us on our journey.

Looking back over the last 20 years, I feel as if it has not been a straightforward road, but rather a staircase that builds a new step every three years or so.

The first step for me was creating novel-style games. From there, we had a period of experimentation in the realm of graphics, film and music. Now I see that I was really looking for my area of expertise in this market.

Once I learned that the crux of our content lies in the storytelling, that was where we started creating romance games. This is where we had our first big hit, allowing us to create even more stories. Resonating with players brought a wider user base, our company grew, and finally we were listed in the First Section of the TSE. That is what I mean when I say that a goal of ours is to expand our catalogue as well as our numbers.

From there, we entered our fifth stage, in which I changed direction a little and challenged myself to create content for English-speaking countries as well as the male market in Japan. By opening a branch office in the United States, we were expanding our reach as a company; in other words, this was the stage in which we truly began to expand our capabilities.

As we celebrate our 20th year, we are also entering the seventh stage of our development, where I feel the place and manner of creating content is starting to change so drastically. Until now, our games have been entirely created by the know-how of our in-house staff and their ability to create good stories and turn them into compelling mobile games. However, now we often interact with our players via social media and have started to leave our home office to directly interact with them via participation in various live events.
The enthusiasm and cheerful smiles of our fans helps us often in a creative sense, and makes the process that much more enjoyable by bringing home the feeling that we are creating and enjoying what we create together.

So, I’d like to say that I’m ready for the next three, six, even nine years! I look forward to finding what “new ways to play” we are able to create together with our valued customers and shareholders.
Voltage would not be what we are today without your support. We hope we will have it in the years to come!

“Keep believing in the power of what you create.”

Director and Vice Chairperson, Founder
Nanako Higashi

As we mark the 20th anniversary of our founding, we would like to express our deep appreciation not only to our current users, but to all people who support, or have supported, Voltage and our content.

The driving force that has kept us going for the last 20 years is twofold: The desire to create and send content out into the world that can be enjoyed by so many people, and the desire to be part of creating a better company. We started this company with the belief that enjoying content like ours can heal those who feel beaten down by the hustle and bustle of daily life and be a testament to how just living in your own way can become something truly special and meaningful. While our journey and philosophy began in Japan, now people all over the world can experience this for themselves through enjoying our content as well.

We are committed to keeping up with the times while we pursue our aim of creating content that will win the hearts of people the world over, and to continuing our efforts to grow into a more attractive company known for being a place where all our employees can grow professionally and work with pride in themselves and the content they create.

VOLTAGE’S HISTORY

  • 1999.09
    Voltage Limited Liability Company established in Takatsu-ku, Kawasaki-shi to produce movies, distribute web content, and sell media planning tools with a seed capital of 3 million yen.
    Yuzi Tsutani takes office as Representative Director and President.
    1999.10
    Begins distributing content for NTT Docomo’s “mopera” service with ultra bio SF “Side-K”.
  • 2000.02
    Organization rebranded to Voltage Inc. with seed capital of 10 million yen.
    2000.3
    Officially certified in the venture support program “Start-up Essentials” by Sun Microsystems, Inc.
    Continued distribution of “Side-K” for “J-SKY” service (currently Yahoo! Mobile) of J-Phone Communications Co., Ltd., officially launching content creation for mobile devices.
    2000.10
    Distribution of “Battle Tokyo 23” for NTT Docomo’s “iMode” begins.
  • 2001.09
    Distribution of “100 Scene no Koi” for EZ web official sites begins.
    2006.08
    Theatrical release of the first film produced by Voltage Inc., “Wanna be Free! Tokyo Girl”.
  • 2006.12
    Distribution of “Koibito wa No. 1 Host” for iMode and official launch of the “Dating Sim Series” for mobile devices.
  • 2007.03
    Launched physical media distribution with the DVD release of the short love drama “Keitai Renai Drama 100 Scene no Koi Vol. 1”.
    2010.06
    Listing on the Mothers market of the Tokyo Stock Exchange.
    2010.08
    Begins distribution for Android-based smartphones with “Renai Jyoto★Ikemen Gakuen LITE”.
  • 2011.06
    Transfer from Mothers to First Section of the Tokyo Stock Exchange.
    2011.07
    Distribution of “PIRATES IN LOVE”, the first title of our “Romance Sims” series.
    2012.05
    Establishment of Voltage Entertainment USA, Inc.
  • 2012.07
    Opening of the first Romance Sims scenario writing and illustration competition.
    2012.11
    Voltage Entertainment USA, Inc. releases first title with “My Lover’s a Thief”.
    2013.05
    “Seizonritsu 0%! Chikatetsu kara no Dasshutsu” becomes Voltage’s first suspense drama app.
    2013.10
    First appearance on the “Japan Technology Fast 50″(to continue for 8 consecutive years)
  • 2014.12
    Release of the hit romance app “Tenka Toitsu Koi no Ran -Love Ballad-” (later to be released in English as “Samurai Love Ballad: PARTY”)
    2015.09
    Release of “Doubt -Usotsuki Otoko wa Dare?-“, our first interactive mystery drama series (later to be released in English as “Liar! -Uncover the Truth-“)
    2016.11
    Release of “Intimate VR”, our first virtual reality content.
    2016.12
    Release of “Let’s Snuggle! AR”, our first augmented reality content.
  • 2017.10
    Founded the subsidiary Volpictures Inc.
    2017.12
    Forbes JAPAN WOMAN AWARD 2017: 5th Place
    2017.06
    Release of “100 Scene no Koi +” portal app (later to be released in English as “Love 365: Find Your Story”)
  • 2017.12
    Voltage Romance Apps 10th Anniversary Celebration
    2018.04
    “Villainous Nights” becomes our 100th romance app.
  • 2018.10
    Release of “Ayakashi Koi Meguri”, our first card game + romance app for girls (later to be released in English as “Ayakashi: Romance Reborn”)
    2019.02
    Standardization of English-language content as “Otome Romance”
  • 2019.04
    “Volfes 2019” Fan Event
    2019.09
    Voltage 20th Anniversary